Learning Libgdx Game Development

Learning Libgdx Game Development
Author: Andreas Oehlke
Publisher: Packt Publishing Ltd
Total Pages: 569
Release: 2013-09-23
Genre: Computers
ISBN: 178216605X


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A clear and practical guide to building games in libGDX.This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.


Learning Libgdx Game Development
Language: en
Pages: 569
Authors: Andreas Oehlke
Categories: Computers
Type: BOOK - Published: 2013-09-23 - Publisher: Packt Publishing Ltd

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A clear and practical guide to building games in libGDX.This book is great for Indie and existing game developers, as well as those who want to get started with
Mastering LibGDX Game Development
Language: en
Pages: 420
Authors: Patrick Hoey
Categories: Computers
Type: BOOK - Published: 2015-11-26 - Publisher: Packt Publishing Ltd

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Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and desig
LibGDX Game Development By Example
Language: en
Pages: 280
Authors: James Cook
Categories: Computers
Type: BOOK - Published: 2015-08-26 - Publisher: Packt Publishing Ltd

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Learn how to create your very own game using the libGDX cross-platform framework About This Book Learn the core features of libGDX to develop your own exciting
Building a 3D Game with LibGDX
Language: en
Pages: 227
Authors: Sebastian Di Giuseppe
Categories: Computers
Type: BOOK - Published: 2016-08-29 - Publisher: Packt Publishing Ltd

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Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D
Libgdx Cross-platform Game Development Cookbook
Language: en
Pages: 816
Authors: David Saltares Márquez
Categories: Computers
Type: BOOK - Published: 2014-10-29 - Publisher: Packt Publishing Ltd

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If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some exp