Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
Author: Karen Schrier
Publisher: Lulu.com
Total Pages: 584
Release: 2019-11-18
Genre: Education
ISBN: 0359984010


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Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.


Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
Language: en
Pages: 584
Authors: Karen Schrier
Categories: Education
Type: BOOK - Published: 2019-11-18 - Publisher: Lulu.com

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Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-
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Language: en
Pages: 386
Authors: Fran Blumberg
Categories: Education
Type: BOOK - Published: 2014 - Publisher: Oxford University Press, USA

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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to
Games and Education: Designs in and for Learning
Language: en
Pages: 238
Authors:
Categories: Education
Type: BOOK - Published: 2018-11-26 - Publisher: BRILL

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We live in a time of educational transformations towards more 21st century pedagogies and learning. Games and Education explores new designs in and for learning
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Language: en
Pages: 0
Authors: Kurt Squire
Categories: Education
Type: BOOK - Published: 2011-07-09 - Publisher: Teachers College Press

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Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book des
Handbook of Game-Based Learning
Language: en
Pages: 601
Authors: Jan L. Plass
Categories: Education
Type: BOOK - Published: 2020-02-04 - Publisher: MIT Press

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A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to