Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts
Author: Karen Schrier Shaenfeld
Publisher: Lulu.com
Total Pages: 281
Release: 2016
Genre: Education
ISBN: 1329703561


Download Learning and Education Games: Volume Two: Bringing Games into Educational Contexts Book in PDF, Epub and Kindle

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."


Learning and Education Games: Volume Two: Bringing Games into Educational Contexts
Language: en
Pages: 281
Authors: Karen Schrier Shaenfeld
Categories: Education
Type: BOOK - Published: 2016 - Publisher: Lulu.com

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The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and des
Learning, Education and Games
Language: en
Pages: 0
Authors: Et Al.
Categories: Education
Type: BOOK - Published: 2014 - Publisher: Lulu.com

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volume one. Curricular and design considerations
Learning by Playing
Language: en
Pages: 386
Authors: Fran Blumberg
Categories: Education
Type: BOOK - Published: 2014 - Publisher: Oxford University Press, USA

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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to
Digital Games and Learning
Language: en
Pages: 231
Authors: Nicola Whitton
Categories: Education
Type: BOOK - Published: 2014-03-26 - Publisher: Routledge

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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years throug
Games-To-Teach or Games-To-Learn
Language: en
Pages: 199
Authors: Yam San Chee
Categories: Technology & Engineering
Type: BOOK - Published: 2015-08-18 - Publisher: Springer

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The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: t