Law, Video Games, Virtual Realities

Law, Video Games, Virtual Realities
Author: Dale Mitchell
Publisher: Taylor & Francis
Total Pages: 290
Release: 2023-10-20
Genre: Law
ISBN: 1000987833


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This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.


Law, Video Games, Virtual Realities
Language: en
Pages: 290
Authors: Dale Mitchell
Categories: Law
Type: BOOK - Published: 2023-10-20 - Publisher: Taylor & Francis

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This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of
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This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world envi
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Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protecte
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