Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson
Publisher: Pearson Education
Total Pages: 944
Release: 2015
Genre: Computers
ISBN: 0321933168


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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.


Introduction to Game Design, Prototyping, and Development
Language: en
Pages: 944
Authors: Jeremy Gibson
Categories: Computers
Type: BOOK - Published: 2015 - Publisher: Pearson Education

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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a deta
Introduction to Game Systems Design
Language: en
Pages: 522
Authors: Dax Gazaway
Categories: Computers
Type: BOOK - Published: 2021-08-13 - Publisher: Pearson

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As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game'
Game Design
Language: en
Pages: 420
Authors: Paul Schuytema
Categories: Computers
Type: BOOK - Published: 2007 - Publisher:

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The author teaches game design from concept to delivery through the creation of a sample game using a simple scripting language called Lua and a DX9 game shell.
Introduction to Game Development
Language: en
Pages: 350
Authors: James R. Parker, PhD
Categories: Computers
Type: BOOK - Published: 2015-05-15 - Publisher: Mercury Learning and Information

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This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animat
Elements of Game Design
Language: en
Pages: 251
Authors: Robert Zubek
Categories: Computers
Type: BOOK - Published: 2020-08-18 - Publisher: MIT Press

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An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer int