Inspired 3D Advanced Rigging and Deformations

Inspired 3D Advanced Rigging and Deformations
Author: Brad Clark
Publisher: Course Technology
Total Pages: 350
Release: 2005
Genre: Computers
ISBN:


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More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques.


Inspired 3D Advanced Rigging and Deformations
Language: en
Pages: 350
Authors: Brad Clark
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Course Technology

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More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully
The Holodeck
Language: en
Pages: 355
Authors: Michael Cloran
Categories: Science
Type: BOOK - Published: 2020-02-07 - Publisher: Xlibris Corporation

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This book is about a requirements specification for a Holodeck at a proof of concept level. In it I introduce optical functions for a optical processor and desc
Anatomy of a Guerrilla Film
Language: en
Pages: 428
Authors: Helmut Kobler
Categories: Business & Economics
Type: BOOK - Published: 2005 - Publisher: Course Technology

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"Anatomy of a Guerrilla Film: The Making of RADIUS," does something that no other how-to filmmaking book does: it teaches filmmaking principles by taking reader
Digital Character Development
Language: en
Pages: 324
Authors: Rob O'Neill
Categories: Computers
Type: BOOK - Published: 2015-10-07 - Publisher: CRC Press

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Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting
Maya Character Creation
Language: en
Pages: 385
Authors: Chris Maraffi
Categories: Computers
Type: BOOK - Published: 2003-09-11 - Publisher: New Riders

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A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has exper