Image Objects

Image Objects
Author: Jacob Gaboury
Publisher: MIT Press
Total Pages: 323
Release: 2021-08-03
Genre: Computers
ISBN: 0262045036


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How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.


Image Objects
Language: en
Pages: 323
Authors: Jacob Gaboury
Categories: Computers
Type: BOOK - Published: 2021-08-03 - Publisher: MIT Press

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How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. M
Object-Based Image Analysis
Language: en
Pages: 804
Authors: Thomas Blaschke
Categories: Science
Type: BOOK - Published: 2008-08-09 - Publisher: Springer Science & Business Media

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This book brings together a collection of invited interdisciplinary persp- tives on the recent topic of Object-based Image Analysis (OBIA). Its c- st tent is ba
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Language: en
Pages: 496
Authors: Paolo Di Giamberardino
Categories: Computers
Type: BOOK - Published: 2012-08-24 - Publisher: CRC Press

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Computational Modelling of Objects Represented in Images: Fundamentals, Methods and Applications III contains all contributions presented at the International S
Interactive Co-segmentation of Objects in Image Collections
Language: en
Pages: 56
Authors: Dhruv Batra
Categories: Computers
Type: BOOK - Published: 2011-11-09 - Publisher: Springer Science & Business Media

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The authors survey a recent technique in computer vision called Interactive Co-segmentation, which is the task of simultaneously extracting common foreground ob
Computational Modeling of Objects Represented in Images
Language: en
Pages: 339
Authors: Reneta P. Barneva
Categories: Computers
Type: BOOK - Published: 2010-04-23 - Publisher: Springer Science & Business Media

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This volume constitutes the refereed proceedings of the International Symposium "Computational Modeling of Objects Represented in Images. Fundamentals, Methods