How Video Games Impact Players

How Video Games Impact Players
Author: Ryan Rogers
Publisher: Lexington Books
Total Pages: 173
Release: 2016-05-17
Genre: Social Science
ISBN: 1498513085


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How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors.


How Video Games Impact Players
Language: en
Pages: 173
Authors: Ryan Rogers
Categories: Social Science
Type: BOOK - Published: 2016-05-17 - Publisher: Lexington Books

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How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and
The Psychology of Video Games
Language: en
Pages: 105
Authors: Celia Hodent
Categories: Psychology
Type: BOOK - Published: 2020-10-07 - Publisher: Routledge

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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psycholog
Developer's Dilemma
Language: en
Pages: 351
Authors: Casey O'Donnell
Categories: Technology & Engineering
Type: BOOK - Published: 2014-11-21 - Publisher: MIT Press

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An examination of work—including the organization of work and the market forces that surround it—through the lens of the collaborative practice of game deve
The Gamer's Brain
Language: en
Pages: 387
Authors: Celia Hodent
Categories: Computers
Type: BOOK - Published: 2017-08-10 - Publisher: CRC Press

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Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the u
Learning by Playing
Language: en
Pages: 386
Authors: Fran Blumberg
Categories: Education
Type: BOOK - Published: 2014 - Publisher: Oxford University Press, USA

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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to