The Complete Guide to Simulations and Serious Games

The Complete Guide to Simulations and Serious Games
Author: Clark Aldrich
Publisher: John Wiley & Sons
Total Pages: 578
Release: 2009-09-17
Genre: Business & Economics
ISBN: 0470506741


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"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.


The Complete Guide to Simulations and Serious Games
Language: en
Pages: 578
Authors: Clark Aldrich
Categories: Business & Economics
Type: BOOK - Published: 2009-09-17 - Publisher: John Wiley & Sons

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"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it'
Handbook of Simulation Gaming in Social Education: Directory
Language: en
Pages: 404
Authors: Ronald Stadsklev
Categories: Educational games
Type: BOOK - Published: 1974 - Publisher:

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Handbook of Simulation Gaming in Social Education
Language: en
Pages: 556
Authors: Ron Stadsklev
Categories: Simulation games in education
Type: BOOK - Published: 1974 - Publisher:

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Handbook of Research on Effective Electronic Gaming in Education
Language: en
Pages: 1762
Authors: Ferdig, Richard E.
Categories: Technology & Engineering
Type: BOOK - Published: 2008-07-31 - Publisher: IGI Global

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and
Handbook of Research on Serious Games as Educational, Business and Research Tools
Language: en
Pages: 1434
Authors: Cruz-Cunha, Maria Manuela
Categories: Education
Type: BOOK - Published: 2012-02-29 - Publisher: IGI Global

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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl