Handbook of Research on the Influence and Effectiveness of Gamification in Education

Handbook of Research on the Influence and Effectiveness of Gamification in Education
Author: Bernardes, Oscar
Publisher: IGI Global
Total Pages: 869
Release: 2022-05-20
Genre: Education
ISBN: 1668442884


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Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.


Handbook of Research on the Influence and Effectiveness of Gamification in Education
Language: en
Pages: 869
Authors: Bernardes, Oscar
Categories: Education
Type: BOOK - Published: 2022-05-20 - Publisher: IGI Global

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Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education cont
Handbook of Research on Using Motor Games in Teaching and Learning Strategy
Language: en
Pages: 511
Authors: Gil-Madrona, Pedro
Categories: Education
Type: BOOK - Published: 2022-05-06 - Publisher: IGI Global

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Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and incre
Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
Language: en
Pages: 657
Authors: Bernardes, Oscar
Categories: Computers
Type: BOOK - Published: 2022-01-28 - Publisher: IGI Global

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Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experien
Handbook of Research on Serious Games for Educational Applications
Language: en
Pages: 524
Authors: Zheng, Robert
Categories: Education
Type: BOOK - Published: 2016-08-01 - Publisher: IGI Global

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Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explor
Handbook of Game-Based Learning
Language: en
Pages: 601
Authors: Jan L. Plass
Categories: Education
Type: BOOK - Published: 2020-02-04 - Publisher: MIT Press

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A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to