Handbook Of Research On Serious Games As Educational Business And Research Tools Volume 2
Download and Read Handbook Of Research On Serious Games As Educational Business And Research Tools Volume 2 full books in PDF, ePUB, and Kindle. Read online free Handbook Of Research On Serious Games As Educational Business And Research Tools Volume 2 ebook anywhere anytime directly on your device. We cannot guarantee that every ebooks is available!
Handbook of Research on Serious Games as Educational, Business and Research Tools
Author | : Cruz-Cunha, Maria Manuela |
Publisher | : IGI Global |
Total Pages | : 1434 |
Release | : 2012-02-29 |
Genre | : Education |
ISBN | : 1466601507 |
Download Handbook of Research on Serious Games as Educational, Business and Research Tools Book in PDF, Epub and Kindle
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Handbook of Research on Serious Games as Educational, Business and Research Tools Related Books
Language: en
Pages: 1434
Pages: 1434
Type: BOOK - Published: 2012-02-29 - Publisher: IGI Global
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl
Language: en
Pages: 806
Pages: 806
Type: BOOK - Published: 2012-02-29 - Publisher: Information Science Reference
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl
Language: en
Pages: 1762
Pages: 1762
Type: BOOK - Published: 2008-07-31 - Publisher: IGI Global
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and
Language: en
Pages: 524
Pages: 524
Type: BOOK - Published: 2016-08-01 - Publisher: IGI Global
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explor
Language: en
Pages: 657
Pages: 657
Type: BOOK - Published: 2022-01-28 - Publisher: IGI Global
Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experien