Graphics Shaders

Graphics Shaders
Author: Mike Bailey
Publisher: CRC Press
Total Pages: 416
Release: 2012-05-22
Genre: Computers
ISBN: 1439894116


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Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.


Graphics Shaders
Language: en
Pages: 416
Authors: Mike Bailey
Categories: Computers
Type: BOOK - Published: 2012-05-22 - Publisher: CRC Press

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Language: en
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