Good Video Games + Good Learning

Good Video Games + Good Learning
Author: James Paul Gee
Publisher: New Literacies and Digital Epistemologies
Total Pages: 0
Release: 2013
Genre: Apprentissage cognitif
ISBN: 9781433123931


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The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.


Good Video Games + Good Learning
Language: en
Pages: 0
Authors: James Paul Gee
Categories: Apprentissage cognitif
Type: BOOK - Published: 2013 - Publisher: New Literacies and Digital Epistemologies

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The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, i
Good Video Games + Good Learning
Language: en
Pages: 212
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2007 - Publisher: Peter Lang

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Textbook
Why Video Games are Good for Your Soul
Language: en
Pages: 132
Authors: James Paul Gee
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Common Ground

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Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same ti
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 233
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
The Psychology of Video Games
Language: en
Pages: 105
Authors: Celia Hodent
Categories: Psychology
Type: BOOK - Published: 2020-10-07 - Publisher: Routledge

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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psycholog