Gaming Lives in the Twenty-First Century
Language: en
Pages: 275
Authors: G. Hawisher
Categories: Psychology
Type: BOOK - Published: 2016-06-07 - Publisher: Springer

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the begin
Gaming Lives in the Twenty-First Century
Language: en
Pages: 273
Authors: G. Hawisher
Categories: Psychology
Type: BOOK - Published: 2007-06-06 - Publisher: Palgrave Macmillan

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the begin
Women and Gaming
Language: en
Pages: 209
Authors: J. Gee
Categories: Education
Type: BOOK - Published: 2010-05-10 - Publisher: Springer

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The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new le
Life in the 21st Century
Language: en
Pages: 412
Authors: Viktoras P. Kulvinskas
Categories: Health & Fitness
Type: BOOK - Published: 1981 - Publisher:

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Digital Citizenship in Twenty-First-Century Young Adult Literature
Language: en
Pages: 258
Authors: Megan L. Musgrave
Categories: Literary Criticism
Type: BOOK - Published: 2016-10-11 - Publisher: Springer

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This book is a study of the evolving relationships between literature, cyberspace, and young adults in the twenty-first century. Megan L. Musgrave explores the