Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 1971
Release: 2021-11-26
Genre: Education
ISBN: 1668437112


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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.


Research Anthology on Developments in Gamification and Game-Based Learning
Language: en
Pages: 1971
Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global

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Gamification in Learning and Education
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Pages: 159
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Categories: Education
Type: BOOK - Published: 2017-09-19 - Publisher: Springer

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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students.
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Type: BOOK - Published: 2020-03-09 - Publisher: CRC Press

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Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond
Gamification in Higher Education
Language: en
Pages: 260
Authors: Sierra Adare-Tasiwoopa ápi
Categories: Education
Type: BOOK - Published: 2023-10-30 - Publisher: Taylor & Francis

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Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement. This book presents actua
The Gamification of Higher Education
Language: en
Pages: 231
Authors: N. Niman
Categories: Education
Type: BOOK - Published: 2014-07-17 - Publisher: Springer

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Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Highe