Gamification and Design Thinking in Higher Education

Gamification and Design Thinking in Higher Education
Author: Carmen Bueno Muñoz
Publisher: Taylor & Francis
Total Pages: 98
Release: 2023-12-06
Genre: Education
ISBN: 100385253X


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This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Using two in-depth examples, the authors show that the introduction of a gamified design in a design thinking activity can be a powerful tool to enhance the experiences of students in the teaching-learning process of a subject; motivate participants in a design thinking activity in the university environment; and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification and design thinking in the educational field can enable both the motivation and engagement of students and promote behavioral changes that materialize as a boost in learning outcomes and academic performance. Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in higher education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in the field of higher education, and with interests in educational psychology and theories of learning.


Gamification and Design Thinking in Higher Education
Language: en
Pages: 98
Authors: Carmen Bueno Muñoz
Categories: Education
Type: BOOK - Published: 2023-12-06 - Publisher: Taylor & Francis

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This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote m
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Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Highe
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Type: BOOK - Published: 2023-10-30 - Publisher: Taylor & Francis

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Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement. This book presents actua
Practices and Implementation of Gamification in Higher Education
Language: en
Pages: 365
Authors: Membrive, Veronica
Categories: Education
Type: BOOK - Published: 2024-02-26 - Publisher: IGI Global

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Practices and Implementation of Gamification in Higher Education is a comprehensive book that explores the integration of gamification in tertiary education as
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
Language: en
Pages: 205
Authors: Costello, Robert
Categories: Education
Type: BOOK - Published: 2020-04-10 - Publisher: IGI Global

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A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learnin