Games, Learning, and Society

Games, Learning, and Society
Author: Constance Steinkuehler
Publisher: Cambridge University Press
Total Pages: 489
Release: 2012-06-11
Genre: Computers
ISBN: 052119623X


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Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.


Games, Learning, and Society
Language: en
Pages: 489
Authors: Constance Steinkuehler
Categories: Computers
Type: BOOK - Published: 2012-06-11 - Publisher: Cambridge University Press

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Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.
Making Games for Impact
Language: en
Pages: 253
Authors: Kurt Squire
Categories: Education
Type: BOOK - Published: 2021-10-26 - Publisher: MIT Press

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Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games
How Video Games Impact Players
Language: en
Pages: 173
Authors: Ryan Rogers
Categories: Social Science
Type: BOOK - Published: 2016-05-17 - Publisher: Lexington Books

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How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and
Simulation and Gaming in the Network Society
Language: en
Pages: 466
Authors: Toshiyuki Kaneda
Categories: Mathematics
Type: BOOK - Published: 2016-08-02 - Publisher: Springer

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This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th Internation
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 233
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s