Game Physics Engine Development
Language: en
Pages: 542
Authors: Ian Millington
Categories: Art
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press

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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Game Physics Cookbook
Language: en
Pages: 481
Authors: Gabor Szauer
Categories: Computers
Type: BOOK - Published: 2017-03-24 - Publisher: Packt Publishing Ltd

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Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive
Physics for Game Developers
Language: en
Pages: 348
Authors: David M. Bourg
Categories: Physics
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."

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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Physics for Game Programmers
Language: en
Pages: 458
Authors: Grant Palmer
Categories: Computers
Type: BOOK - Published: 2007-12-27 - Publisher: Apress

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*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mat
Game Physics Pearls
Language: en
Pages: 352
Authors: Gino van den Bergen
Categories: Computers
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press

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Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathe