Game Physics
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Language: en
Pages: 542
Pages: 542
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Language: en
Pages: 481
Pages: 481
Type: BOOK - Published: 2017-03-24 - Publisher: Packt Publishing Ltd
Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive
Language: en
Pages: 348
Pages: 348
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Language: en
Pages: 458
Pages: 458
Type: BOOK - Published: 2007-12-27 - Publisher: Apress
*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mat
Language: en
Pages: 352
Pages: 352
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathe