Game Design: Theory and Practice, Second Edition

Game Design: Theory and Practice, Second Edition
Author: Richard Rouse III
Publisher: Jones & Bartlett Learning
Total Pages: 730
Release: 2004-08-30
Genre: Computers
ISBN: 1449633455


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“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.


Game Design: Theory and Practice, Second Edition
Language: en
Pages: 730
Authors: Richard Rouse III
Categories: Computers
Type: BOOK - Published: 2004-08-30 - Publisher: Jones & Bartlett Learning

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“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimat
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Pages: 713
Authors: Prajit K. Dutta
Categories: Business & Economics
Type: BOOK - Published: 2022-08-09 - Publisher: MIT Press

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The new edition of a widely used introduction to game theory and its applications, with a focus on economics, business, and politics. This widely used introduct
Level Design
Language: en
Pages: 400
Authors: Rudolf Kremers
Categories: Computers
Type: BOOK - Published: 2009-10-21 - Publisher: CRC Press

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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers hav
Gaming the Past
Language: en
Pages: 198
Authors: Jeremiah McCall
Categories: Education
Type: BOOK - Published: 2013-06-17 - Publisher: Routledge

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Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practic
Quests
Language: en
Pages: 248
Authors: Jeff Howard
Categories: Computers
Type: BOOK - Published: 2008-01-24 - Publisher: CRC Press

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This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practi