Game Audio Programming 2

Game Audio Programming 2
Author: Guy Somberg
Publisher:
Total Pages: 388
Release: 2018
Genre: Electronic books
ISBN: 9781315157542


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Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history.Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!


Game Audio Programming 2
Language: en
Pages: 362
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2018-08-30 - Publisher: CRC Press

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Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming
Game Audio Programming
Language: en
Pages: 296
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2016-10-14 - Publisher: CRC Press

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Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming.
Game Audio Programming 4
Language: en
Pages: 388
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2023-12-06 - Publisher: CRC Press

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Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of ga
Game Audio Programming 3: Principles and Practices
Language: en
Pages: 342
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2020-09-21 - Publisher: CRC Press

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Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio pr
Audio Programming for Interactive Games
Language: en
Pages: 198
Authors: Martin D. Wilde
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis

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This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr