Game Audio Programming
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Audio Programming for Interactive Games
Author | : Martin D. Wilde |
Publisher | : Taylor & Francis |
Total Pages | : 198 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 0240519418 |
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This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and presentation of an interactive game soundtrack. This system is described with case studies, all source codes for which are provided on the CD-ROM.
Audio Programming for Interactive Games Related Books
Language: en
Pages: 198
Pages: 198
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis
This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr
Language: en
Pages: 180
Pages: 180
Type: BOOK - Published: 2013-01-01 - Publisher: Packt Publishing Ltd
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experien
Language: en
Pages: 513
Pages: 513
Type: BOOK - Published: 2015-12-22 - Publisher: CRC Press
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real gam
Language: en
Pages: 396
Pages: 396
Type: BOOK - Published: 2003 - Publisher: Course Technology
This book gives a step-by-step guide to composing dynamic music and programming 3D sound as well as creating sound effects and music for games.
Language: en
Pages: 917
Pages: 917
Type: BOOK - Published: 2010-10-22 - Publisher: MIT Press
An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics.