Essentials Of Interactive Computer Graphics
Download and Read Essentials Of Interactive Computer Graphics full books in PDF, ePUB, and Kindle. Read online free Essentials Of Interactive Computer Graphics ebook anywhere anytime directly on your device. We cannot guarantee that every ebooks is available!
Essentials of Interactive Computer Graphics
Author | : Kelvin Sung |
Publisher | : CRC Press |
Total Pages | : 570 |
Release | : 2008-11-06 |
Genre | : Computers |
ISBN | : 1568812574 |
Download Essentials of Interactive Computer Graphics Book in PDF, Epub and Kindle
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
Essentials of Interactive Computer Graphics Related Books
Language: en
Pages: 570
Pages: 570
Type: BOOK - Published: 2008-11-06 - Publisher: CRC Press
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the inter
Language: en
Pages: 568
Pages: 568
Type: BOOK - Published: 2008-11-06 - Publisher: CRC Press
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the inter
Language: en
Pages: 784
Pages: 784
Type: BOOK - Published: 2009-07-21 - Publisher: CRC Press
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter
Language: en
Pages: 702
Pages: 702
Type: BOOK - Published: 1982 - Publisher: Addison Wesley Publishing Company
Computing Methodologies -- Computer Graphics.
Language: en
Pages: 376
Pages: 376
Type: BOOK - Published: 1978 - Publisher: Prentice Hall
Data structures, data bases, and list handiling. Picture structure and picture transformations. Interpolation and approximation of curves and surfaces. Renderin