Essentials of Interactive Computer Graphics

Essentials of Interactive Computer Graphics
Author: Kelvin Sung
Publisher: CRC Press
Total Pages: 570
Release: 2008-11-06
Genre: Computers
ISBN: 1568812574


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This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.


Essentials of Interactive Computer Graphics
Language: en
Pages: 570
Authors: Kelvin Sung
Categories: Computers
Type: BOOK - Published: 2008-11-06 - Publisher: CRC Press

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This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the inter
Essentials of Interactive Computer Graphics
Language: en
Pages: 568
Authors: Kelvin Sung
Categories: Computers
Type: BOOK - Published: 2008-11-06 - Publisher: CRC Press

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This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the inter
Fundamentals of Computer Graphics
Language: en
Pages: 784
Authors: Peter Shirley
Categories: Computers
Type: BOOK - Published: 2009-07-21 - Publisher: CRC Press

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With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter
Fundamentals of Interactive Computer Graphics
Language: en
Pages: 702
Authors: James D. Foley
Categories: Computers
Type: BOOK - Published: 1982 - Publisher: Addison Wesley Publishing Company

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Computing Methodologies -- Computer Graphics.
Interactive Computer Graphics
Language: en
Pages: 376
Authors: Wolfgang Giloi
Categories: Computers
Type: BOOK - Published: 1978 - Publisher: Prentice Hall

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Data structures, data bases, and list handiling. Picture structure and picture transformations. Interpolation and approximation of curves and surfaces. Renderin