Digital Game-Based Learning

Digital Game-Based Learning
Author: Marc Prensky
Publisher: Paragon House
Total Pages: 464
Release: 2007-03-01
Genre: Education
ISBN: 9781557788634


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Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.


Digital Game-Based Learning
Language: en
Pages: 464
Authors: Marc Prensky
Categories: Education
Type: BOOK - Published: 2007-03-01 - Publisher: Paragon House

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Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power an
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Language: en
Pages: 626
Authors: Baek, Youngkyun
Categories: Education
Type: BOOK - Published: 2013-01-31 - Publisher: IGI Global

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In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While
Choosing and Using Digital Games in the Classroom
Language: en
Pages: 411
Authors: Katrin Becker
Categories: Education
Type: BOOK - Published: 2016-09-29 - Publisher: Springer

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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
Game-based Learning Across the Disciplines
Language: en
Pages: 427
Authors: Carmela Aprea
Categories: Education
Type: BOOK - Published: 2021-08-02 - Publisher: Springer Nature

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The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design a
Handbook of Game-Based Learning
Language: en
Pages: 601
Authors: Jan L. Plass
Categories: Education
Type: BOOK - Published: 2020-02-04 - Publisher: MIT Press

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A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to