Desktop Computer Animation

Desktop Computer Animation
Author: Gregory MacNicol
Publisher:
Total Pages: 224
Release: 1992
Genre: Computers
ISBN:


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Covers the tools of animation, the recording medium, the animation process and real systems. It enables the reader to create broadcast quality animation on an affordable budget. After reading the book, the reader will be able to make informed decisions regarding equipment, how to set up a professional studio and how to make animated videos.


Desktop Computer Animation
Language: en
Pages: 224
Authors: Gregory MacNicol
Categories: Computers
Type: BOOK - Published: 1992 - Publisher:

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Covers the tools of animation, the recording medium, the animation process and real systems. It enables the reader to create broadcast quality animation on an a
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Authors: Robi Roncarelli
Categories: Computers
Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media

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Dr AIvy Ray Smith Executive Vice President, Pixar The pOlyglot language of computer animation has arisen piecemeal as a collection of terms borrowed from geomet
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Language: en
Pages: 362
Authors: E. Kenneth Hoffman
Categories: Computers
Type: BOOK - Published: 1990 - Publisher: Wadsworth Publishing Company

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Pages: 626
Authors: Rick Parent
Categories: Computers
Type: BOOK - Published: 2007-11-01 - Publisher: Elsevier

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Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greate
The Art of 3D
Language: en
Pages: 470
Authors: Isaac V. Kerlow
Categories: Architecture
Type: BOOK - Published: 2004 - Publisher: John Wiley & Sons

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