Deep Learning in Gaming and Animations

Deep Learning in Gaming and Animations
Author: Vikas Chaudhary
Publisher: CRC Press
Total Pages: 177
Release: 2021-12-07
Genre: Computers
ISBN: 1000504344


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Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation. It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.


Deep Learning in Gaming and Animations
Language: en
Pages: 177
Authors: Vikas Chaudhary
Categories: Computers
Type: BOOK - Published: 2021-12-07 - Publisher: CRC Press

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Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine t
Deep Learning in Gaming and Animations
Language: en
Pages: 180
Authors: Vikas Chaudhary
Categories: Computers
Type: BOOK - Published: 2021-12-07 - Publisher: CRC Press

GET EBOOK

Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine t
AI for Games and Animation
Language: en
Pages: 288
Authors: John David Funge
Categories: Computers
Type: BOOK - Published: 1999-07-22 - Publisher: CRC Press

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John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and plan
Machine Learning, Animated
Language: en
Pages: 465
Authors: Mark Liu
Categories: Computers
Type: BOOK - Published: 2023-10-30 - Publisher: CRC Press

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The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Mach
Artificial Intelligence for Computer Games
Language: en
Pages: 160
Authors: John David Funge
Categories: Computers
Type: BOOK - Published: 2004-07-29 - Publisher: CRC Press

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Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Chara