Culture at Play: How Video Games Influence and Replicate Our World

Culture at Play: How Video Games Influence and Replicate Our World
Author:
Publisher: BRILL
Total Pages: 152
Release: 2020-11-16
Genre: Social Science
ISBN: 9004439781


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What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.


Culture at Play: How Video Games Influence and Replicate Our World
Language: en
Pages: 152
Authors:
Categories: Social Science
Type: BOOK - Published: 2020-11-16 - Publisher: BRILL

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What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and
Video Games and American Culture
Language: en
Pages: 162
Authors: Aaron A. Toscano
Categories: Social Science
Type: BOOK - Published: 2019-12-12 - Publisher:

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Going against recent academic trends that analyze video games in a vacuum, this book considers video games as cultural artifacts. Using a cultural studies lens,
Exploring Videogames: Culture, Design and Identity
Language: en
Pages: 189
Authors: Nick Webber
Categories: Social Science
Type: BOOK - Published: 2019-01-04 - Publisher: BRILL

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This volume was first published by Inter-Disciplinary Press in 2013. This volume brings together perspectives on videogames and interactive entertainment from f
Videogames Studies: Concepts, Cultures, and Communication
Language: en
Pages: 160
Authors: Monica Evans
Categories: Social Science
Type: BOOK - Published: 2020-04-14 - Publisher: BRILL

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This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 20
Video Games Around the World
Language: en
Pages: 715
Authors: Mark J. P. Wolf
Categories: Games & Activities
Type: BOOK - Published: 2015-05-22 - Publisher: MIT Press

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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, an