Crowd Simulation
Download and Read Crowd Simulation full books in PDF, ePUB, and Kindle. Read online free Crowd Simulation ebook anywhere anytime directly on your device. We cannot guarantee that every ebooks is available!
Crowd Simulation
Author | : Daniel Thalmann |
Publisher | : Springer Science & Business Media |
Total Pages | : 249 |
Release | : 2007-09-18 |
Genre | : Computers |
ISBN | : 1846288258 |
Download Crowd Simulation Book in PDF, Epub and Kindle
Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertainment and the movie industry. This book focuses closely on methods and techniques for crowd simulation, filling the gap in the professional literature. The topics covered in this comprehensive survey include Modelling of Populations; Virtual Human Animation; Behavioural Animation of Crowds; Crowd Rendering and Populated Environments.
Crowd Simulation Related Books
Language: en
Pages: 249
Pages: 249
Type: BOOK - Published: 2007-09-18 - Publisher: Springer Science & Business Media
Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertai
Language: en
Pages: 305
Pages: 305
Type: BOOK - Published: 2012-10-03 - Publisher: Springer Science & Business Media
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games
Language: en
Pages: 305
Pages: 305
Type: BOOK - Published: 2012-10-04 - Publisher: Springer Science & Business Media
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games
Language: en
Pages: 176
Pages: 176
Type: BOOK - Published: 2022-05-31 - Publisher: Springer Nature
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications
Language: en
Pages: 216
Pages: 216
Type: BOOK - Published: 2011-01-14 - Publisher: Springer Science & Business Media
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible