Crowd Simulation

Crowd Simulation
Author: Daniel Thalmann
Publisher: Springer Science & Business Media
Total Pages: 249
Release: 2007-09-18
Genre: Computers
ISBN: 1846288258


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Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertainment and the movie industry. This book focuses closely on methods and techniques for crowd simulation, filling the gap in the professional literature. The topics covered in this comprehensive survey include Modelling of Populations; Virtual Human Animation; Behavioural Animation of Crowds; Crowd Rendering and Populated Environments.


Crowd Simulation
Language: en
Pages: 249
Authors: Daniel Thalmann
Categories: Computers
Type: BOOK - Published: 2007-09-18 - Publisher: Springer Science & Business Media

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Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertai
Crowd Simulation
Language: en
Pages: 305
Authors: Daniel Thalmann
Categories: Computers
Type: BOOK - Published: 2012-10-03 - Publisher: Springer Science & Business Media

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Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games
Crowd Simulation
Language: en
Pages: 305
Authors: Daniel Thalmann
Categories: Computers
Type: BOOK - Published: 2012-10-04 - Publisher: Springer Science & Business Media

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Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games
Virtual Crowds
Language: en
Pages: 176
Authors: Nuria Palechano
Categories: Mathematics
Type: BOOK - Published: 2022-05-31 - Publisher: Springer Nature

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There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications
Agents for Games and Simulations II
Language: en
Pages: 216
Authors: F. Dignum
Categories: Computers
Type: BOOK - Published: 2011-01-14 - Publisher: Springer Science & Business Media

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While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible