Computer Graphics for Java Programmers

Computer Graphics for Java Programmers
Author: Leen Ammeraal
Publisher: Springer
Total Pages: 388
Release: 2017-10-12
Genre: Computers
ISBN: 3319633570


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This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.


Computer Graphics for Java Programmers
Language: en
Pages: 388
Authors: Leen Ammeraal
Categories: Computers
Type: BOOK - Published: 2017-10-12 - Publisher: Springer

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This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to co
Computer Graphics for Java Programmers
Language: en
Pages: 290
Authors: Leen Ammeraal
Categories: Computers
Type: BOOK - Published: 1998-04-29 - Publisher:

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Computer Graphics for Java Programmers is a good place to start for those with a little experience of Java who wish to create and manipulate 2D and 3D graphical
Computer Graphics Programming in OpenGL with Java
Language: en
Pages: 626
Authors: V. Scott Gordon
Categories: Computers
Type: BOOK - Published: 2021-09-02 - Publisher: Mercury Learning and Information

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This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical fo
Foundations of 3D Graphics Programming
Language: en
Pages: 409
Authors: Jim X. Chen
Categories: Computers
Type: BOOK - Published: 2008-12-10 - Publisher: Springer Science & Business Media

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OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de f
Java 2D Graphics
Language: en
Pages: 368
Authors: Jonathan Knudsen
Categories: Computers
Type: BOOK - Published: 1999 - Publisher: "O'Reilly Media, Inc."

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An essential resource describes every aspect of 2D API, from setting line styles and pattern fills to creating and manipulating three types of graphic objects--