Computer Games and Technical Communication

Computer Games and Technical Communication
Author: Jennifer deWinter
Publisher: Routledge
Total Pages: 352
Release: 2016-05-23
Genre: Language Arts & Disciplines
ISBN: 1317162609


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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.


Computer Games and Technical Communication
Language: en
Pages: 352
Authors: Jennifer deWinter
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-05-23 - Publisher: Routledge

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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections
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With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movi
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Technical Communication
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Authors: Mike Markel
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Comprehensive and truly accessible, Technical Communication guides students through planning, drafting, and designing the documents that will matter in their pr