Computer Games and Team and Individual Learning

Computer Games and Team and Individual Learning
Author: Harry O'Neil
Publisher: Elsevier Science Limited
Total Pages: 338
Release: 2007-10-02
Genre: Education
ISBN: 9780080453439


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Documents research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the use of computer game technology for teaching and measurement of learning in adults.


Computer Games and Team and Individual Learning
Language: en
Pages: 338
Authors: Harry O'Neil
Categories: Education
Type: BOOK - Published: 2007-10-02 - Publisher: Elsevier Science Limited

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Documents research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, e
Computer Games for Learning
Language: en
Pages: 303
Authors: Richard E. Mayer
Categories: Education
Type: BOOK - Published: 2014-07-18 - Publisher: MIT Press

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A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for
Computer Games and Instruction
Language: en
Pages: 564
Authors: J. D. Fletcher
Categories: Technology & Engineering
Type: BOOK - Published: 2011-05-01 - Publisher: IAP

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There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percen
Learning Science Through Computer Games and Simulations
Language: en
Pages: 174
Authors: National Research Council
Categories: Education
Type: BOOK - Published: 2011-05-12 - Publisher: National Academies Press

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At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven qua
Using Games and Simulations for Teaching and Assessment
Language: en
Pages: 337
Authors: Harold F. O'Neil
Categories: Computers
Type: BOOK - Published: 2016-03-31 - Publisher: Routledge

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Incorporates several innovative and increasingly popular subject areas, including the gamification of education, assessment, and STEM subjects Combines research