Computer Games and New Media Cultures

Computer Games and New Media Cultures
Author: Johannes Fromme
Publisher: Springer Science & Business Media
Total Pages: 694
Release: 2012-06-14
Genre: Education
ISBN: 9400727771


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Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.


Computer Games and New Media Cultures
Language: en
Pages: 694
Authors: Johannes Fromme
Categories: Education
Type: BOOK - Published: 2012-06-14 - Publisher: Springer Science & Business Media

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Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity
Computer Games and New Media Cultures
Language: en
Pages: 0
Authors: Johannes Fromme
Categories: Education
Type: BOOK - Published: 2012-05-25 - Publisher: Springer

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Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity
Game Cultures
Language: en
Pages: 184
Authors: Jon Dovey
Categories: Sports & Recreation
Type: BOOK - Published: 2006-05-16 - Publisher: McGraw-Hill Education (UK)

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This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies a
Game Cultures: Computer Games As New Media
Language: en
Pages: 183
Authors: Dovey, Jon
Categories: Social Science
Type: BOOK - Published: 2006-05-01 - Publisher: McGraw-Hill Education (UK)

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This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies a
Videogames Studies: Concepts, Cultures, and Communication
Language: en
Pages: 160
Authors: Monica Evans
Categories: Social Science
Type: BOOK - Published: 2020-04-14 - Publisher: BRILL

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This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 20