Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments
Author: Gino van den Bergen
Publisher: CRC Press
Total Pages: 308
Release: 2003-10-27
Genre: Art
ISBN: 148229799X


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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f


Collision Detection in Interactive 3D Environments
Language: en
Pages: 308
Authors: Gino van den Bergen
Categories: Art
Type: BOOK - Published: 2003-10-27 - Publisher: CRC Press

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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into con
Collision Detection in Interactive 3D Environments: CD-ROM
Language: en
Pages: 278
Authors: Gino Johannes Apolonia van den Bergen
Categories: Collision detection (Computer animation)
Type: BOOK - Published: 2004 - Publisher:

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Real Time Collision Detection
Language: en
Pages: 593
Authors:
Categories: Computer games
Type: BOOK - Published: 2005 - Publisher:

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Real-Time Collision Detection
Language: en
Pages: 634
Authors: Christer Ericson
Categories: Art
Type: BOOK - Published: 2004-12-22 - Publisher: CRC Press

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection sys
Real-Time Collision Detection
Language: en
Pages: 634
Authors: Christer Ericson
Categories: Art
Type: BOOK - Published: 2004-12-22 - Publisher: CRC Press

GET EBOOK

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection sys