Chris Crawford on Game Design

Chris Crawford on Game Design
Author: Chris Crawford
Publisher: New Riders
Total Pages: 498
Release: 2003
Genre: Computers
ISBN: 9780131460997


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Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!


Chris Crawford on Game Design
Language: en
Pages: 498
Authors: Chris Crawford
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: New Riders

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Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers
The Art of Computer Game Design
Language: en
Pages: 120
Authors: Linda L Crawford
Categories: Computers
Type: BOOK - Published: 1984-01-01 - Publisher: McGraw-Hill/Glencoe

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Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development
Chris Crawford on Interactive Storytelling
Language: en
Pages: 615
Authors: Chris Crawford
Categories: Computers
Type: BOOK - Published: 2012-12-12 - Publisher: New Riders

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As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even gre
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Designing Games
Language: en
Pages: 416
Authors: Tynan Sylvester
Categories: Computers
Type: BOOK - Published: 2013-01-03 - Publisher: "O'Reilly Media, Inc."

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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll