Believable Bots

Believable Bots
Author: Philip Hingston
Publisher: Springer Science & Business Media
Total Pages: 324
Release: 2012-10-19
Genre: Computers
ISBN: 3642323235


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We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human. The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human–computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products. The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.


Believable Bots
Language: en
Pages: 324
Authors: Philip Hingston
Categories: Computers
Type: BOOK - Published: 2012-10-19 - Publisher: Springer Science & Business Media

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We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our
Believable Bots
Language: en
Pages: 324
Authors: Philip Hingston
Categories: Computers
Type: BOOK - Published: 2012-10-20 - Publisher: Springer Science & Business Media

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We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our
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Authors: Ignacio Rojas
Categories: Computers
Type: BOOK - Published: 2017-06-04 - Publisher: Springer

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This two-volume set LNCS 10305 and LNCS 10306 constitutes the refereed proceedings of the 14th International Work-Conference on Artificial Neural Networks, IWAN
Agents for Games and Simulations II
Language: en
Pages: 216
Authors: F. Dignum
Categories: Computers
Type: BOOK - Published: 2011-01-14 - Publisher: Springer Science & Business Media

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While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible
Biologically Inspired Cognitive Architectures 2012
Language: en
Pages: 361
Authors: Antonio Chella
Categories: Computers
Type: BOOK - Published: 2012-09-29 - Publisher: Springer Science & Business Media

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The challenge of creating a real-life computational equivalent of the human mind requires that we better understand at a computational level how natural intelli