Beginning Game Audio Programming

Beginning Game Audio Programming
Author: Mason McCuskey
Publisher: Course Technology
Total Pages: 396
Release: 2003
Genre: Computers
ISBN: 9781592000296


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This book gives a step-by-step guide to composing dynamic music and programming 3D sound as well as creating sound effects and music for games.


Beginning Game Audio Programming
Language: en
Pages: 396
Authors: Mason McCuskey
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Course Technology

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This book gives a step-by-step guide to composing dynamic music and programming 3D sound as well as creating sound effects and music for games.
Game Audio Programming
Language: en
Pages: 296
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2016-10-14 - Publisher: CRC Press

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Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming.
Audio Programming for Interactive Games
Language: en
Pages: 198
Authors: Martin D. Wilde
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis

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This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr
Getting Started with C++ Audio Programming for Game Development
Language: en
Pages: 180
Authors: David Gouveia
Categories: Computers
Type: BOOK - Published: 2013-01-01 - Publisher: Packt Publishing Ltd

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This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experien
Game Audio Programming
Language: en
Pages: 640
Authors: James R. Boer
Categories: Computers
Type: BOOK - Published: 2002-09 - Publisher: Cengage Learning

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A guide to interactive audio programming covers such topics as DirectX Audio, hardware filters and effects, audio decompression libraries, and alternative file