Anatomy of Game Design

Anatomy of Game Design
Author: Tom Smith
Publisher: CRC Press
Total Pages: 262
Release: 2024-10-31
Genre: Art
ISBN: 1040148956


Download Anatomy of Game Design Book in PDF, Epub and Kindle

People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and how to make them better. Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare. Eight games are analyzed – including Settlers of Catan; Centipede; Candy Crush Saga; Papers, Please; Magic: The Gathering; and more – each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a core loop that makes the game engaging? What are the systems that power the gameplay? What is the larger flow that makes the game interesting over and over again? Each game is then used as an example to tie back to one or more larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development. Key Features: Uses well-known games to provide specific, discrete examples of broader game design theory Discusses eight popular games using the same methodology to allow comparison of different types of games Includes both high-level theory and academic perspective and practical, real-world guidance from a working game designer who has created these games for commercial release Provides clear direction for deeper inquiry into game design or related fields such as psychology, anthropology, game development, or systems thinking


Anatomy of Game Design
Language: en
Pages: 262
Authors: Tom Smith
Categories: Art
Type: BOOK - Published: 2024-10-31 - Publisher: CRC Press

GET EBOOK

People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and how to ma
Anatomy of Game Design
Language: en
Pages: 0
Authors: TOM. SMITH
Categories: Art
Type: BOOK - Published: 2024-10-30 - Publisher:

GET EBOOK

Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. Each game is then used to dis
Fundamentals of Game Design
Language: en
Pages: 697
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2010-04-07 - Publisher: New Riders

GET EBOOK

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of su
Level Up!
Language: en
Pages: 515
Authors: Scott Rogers
Categories: Computers
Type: BOOK - Published: 2010-09-29 - Publisher: John Wiley & Sons

GET EBOOK

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t s
Game Design Workshop
Language: en
Pages: 528
Authors: Tracy Fullerton
Categories: Computers
Type: BOOK - Published: 2014-03-05 - Publisher: CRC Press

GET EBOOK

Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic experti