AI Game Engine Programming

AI Game Engine Programming
Author: Brian Schwab
Publisher: Charles River Media
Total Pages: 710
Release: 2009
Genre: Computers
ISBN: 9781584505723


Download AI Game Engine Programming Book in PDF, Epub and Kindle

This text is written for all levels of game AI developers who wish to further their knowledge of the myriad AI games used in various genres. It provides the knowledge and techniques needed to create an AI engine


AI Game Engine Programming
Language: en
Pages: 710
Authors: Brian Schwab
Categories: Computers
Type: BOOK - Published: 2009 - Publisher: Charles River Media

GET EBOOK

This text is written for all levels of game AI developers who wish to further their knowledge of the myriad AI games used in various genres. It provides the kno
Programming Game AI by Example
Language: en
Pages: 522
Authors: Mat Buckland
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Jones & Bartlett Learning

GET EBOOK

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the fr
Practical Game AI Programming
Language: en
Pages: 341
Authors: Micael DaGraca
Categories: Computers
Type: BOOK - Published: 2017-06-30 - Publisher: Packt Publishing Ltd

GET EBOOK

Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Imp
Artificial Intelligence for Games
Language: en
Pages: 898
Authors: Ian Millington
Categories: Computers
Type: BOOK - Published: 2018-12-14 - Publisher: CRC Press

GET EBOOK

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the
AI for Game Developers
Language: en
Pages: 398
Authors: David M. Bourg
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: "O'Reilly Media, Inc."

GET EBOOK

From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.