Programming Game AI by Example

Programming Game AI by Example
Author: Mat Buckland
Publisher: Jones & Bartlett Learning
Total Pages: 522
Release: 2005
Genre: Computers
ISBN: 9781556220784


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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.


Programming Game AI by Example
Language: en
Pages: 522
Authors: Mat Buckland
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Jones & Bartlett Learning

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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the fr
AI for Game Developers
Language: en
Pages: 392
Authors: David M Bourg
Categories: Computers
Type: BOOK - Published: 2004-07-23 - Publisher: "O'Reilly Media, Inc."

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Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others
AI Game Development
Language: en
Pages: 772
Authors: Alex J. Champandard
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: New Riders

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With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game develop
Artificial Intelligence for Games
Language: en
Pages: 898
Authors: Ian Millington
Categories: Computers
Type: BOOK - Published: 2018-12-14 - Publisher: CRC Press

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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the
AI Game Programming Wisdom 2
Language: en
Pages: 732
Authors: Steve Rabin
Categories: Computers
Type: BOOK - Published: 2004-01 - Publisher:

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Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.