Agents for Games and Simulations II

Agents for Games and Simulations II
Author: Frank Dignum
Publisher: Springer
Total Pages: 216
Release: 2011-01-19
Genre: Computers
ISBN: 3642181813


Download Agents for Games and Simulations II Book in PDF, Epub and Kindle

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.


Agents for Games and Simulations II
Language: en
Pages: 216
Authors: Frank Dignum
Categories: Computers
Type: BOOK - Published: 2011-01-19 - Publisher: Springer

GET EBOOK

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible
Agents for Games and Simulations
Language: en
Pages: 247
Authors: Frank Dignum
Categories: Computers
Type: BOOK - Published: 2009-12-21 - Publisher: Springer Science & Business Media

GET EBOOK

Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies use
Agents for Games and Simulations
Language: en
Pages: 247
Authors: Frank Dignum
Categories: Computers
Type: BOOK - Published: 2009-12-01 - Publisher: Springer

GET EBOOK

Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies use
Agents for Games and Simulations II
Language: en
Pages: 216
Authors: F. Dignum
Categories: Computers
Type: BOOK - Published: 2011-01-14 - Publisher: Springer Science & Business Media

GET EBOOK

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible
Agents for Educational Games and Simulations
Language: en
Pages: 204
Authors: Martin Beer
Categories: Computers
Type: BOOK - Published: 2012-07-20 - Publisher: Springer

GET EBOOK

This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part