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Careful software architecture is crucial when designing complex software systems or small projects. There are many ways to implement a well-designed system. This book covers how to design a game-from basic theory to all the way to completion using advanced Lingo to ensure consistent performance. Some of the topics covered include, "How do the links in a Centipede stay together? How can you fire more than one shot at a time in Space Invaders? How do you detect collisions? How do you make your maze change every time someone plays? How do you teach the computer to play against the user?"
Careful software architecture is crucial when designing complex software systems or small projects. There are many ways to implement a well-designed system. Thi
Readers dicover new and creative uses of Lingo that may never have discovered on their own, including World Wide Web accesses. This is the first bok that explor
32 blackline masters for word games designed for advanced students of English as a second or foreign language at the junior and senior high school levels.
Nik Lever guides designers, animators and web developers through the art, animation and programming skills needed to produce games in Director for Internet, CD
This book provides a timely and valuable resource to explore second language vocabulary learning outside the formal language learning classroom. Rapidly evolvin