Advanced Graphics in C

Advanced Graphics in C
Author: Nelson Johnson
Publisher: Osborne Publishing
Total Pages: 692
Release: 1987
Genre: Computers
ISBN:


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Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.


Advanced Graphics in C
Language: en
Pages: 692
Authors: Nelson Johnson
Categories: Computers
Type: BOOK - Published: 1987 - Publisher: Osborne Publishing

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Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and pl
Advanced Graphics Programming Using OpenGL
Language: en
Pages: 673
Authors: Tom McReynolds
Categories: Computers
Type: BOOK - Published: 2005-02-17 - Publisher: Elsevier

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Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software exp
Advanced Graphics Programming C and C++
Language: en
Pages: 0
Authors: Roger T. Stevens
Categories: C (Computer program language)
Type: BOOK - Published: 1993 - Publisher:

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Advanced Graphics Programming In C & C++ Is Packed With Example And Sample Program. And Because It Contains All Of The Source Code, You Can Easily Modify The Fu
Computer Graphics Programming in OpenGL with Java
Language: en
Pages: 626
Authors: V. Scott Gordon
Categories: Computers
Type: BOOK - Published: 2021-09-02 - Publisher: Mercury Learning and Information

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This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical fo
Computer Graphics Programming in OpenGL with C++
Language: en
Pages: 641
Authors: V. Scott Gordon
Categories: Computers
Type: BOOK - Published: 2020-12-09 - Publisher: Mercury Learning and Information

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This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is ap