A Playful Production Process

A Playful Production Process
Author: Richard Lemarchand
Publisher: MIT Press
Total Pages: 409
Release: 2021-10-12
Genre: Computers
ISBN: 0262045516


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How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.


A Playful Production Process
Language: en
Pages: 409
Authors: Richard Lemarchand
Categories: Computers
Type: BOOK - Published: 2021-10-12 - Publisher: MIT Press

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How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. T
Fundamentals of Game Development
Language: en
Pages: 408
Authors: Heather Chandler
Categories: Computers
Type: BOOK - Published: 2011-08-24 - Publisher: Jones & Bartlett Learning

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What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting
A Playful Production Process
Language: en
Pages: 409
Authors: Richard Lemarchand
Categories: Computers
Type: BOOK - Published: 2021-10-12 - Publisher: MIT Press

GET EBOOK

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. T
Rules of Play
Language: en
Pages: 680
Authors: Katie Salen Tekinbas
Categories: Computers
Type: BOOK - Published: 2003-09-25 - Publisher: MIT Press

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as
The Art of Game Design
Language: en
Pages: 522
Authors: Jesse Schell
Categories: Art
Type: BOOK - Published: 2008-08-04 - Publisher: CRC Press

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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic