Focus on 3D Terrain Programming

Focus on 3D Terrain Programming
Author: Trent Polack
Publisher: Course Technology
Total Pages: 244
Release: 2003
Genre: Computers
ISBN: 9781592000289


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Introduces the reader to programming 3D terrain engines, from the simplest terain engine possible to one of the most complex and useful terrain engines around. Presented in a very easy-to-read and fun format. CD contains source code for all demos and programs in the book, OpenGL SDK, Paint Shop Pro 7, terrain textures, etc.


Focus on 3D Terrain Programming
Language: en
Pages: 244
Authors: Trent Polack
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Course Technology

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Introduces the reader to programming 3D terrain engines, from the simplest terain engine possible to one of the most complex and useful terrain engines around.
Introduction to 3D Game Programming with DirectX 11
Language: en
Pages: 1029
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2012-03-15 - Publisher: Mercury Learning and Information

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book i
Real-time 3D Terrain Engines Using C++ and and DirectX 9
Language: en
Pages: 400
Authors: Greg Snook
Categories: Business & Economics
Type: BOOK - Published: 2003 - Publisher:

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With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making outdoor landscapes. This title is written t
Introduction to 3D Game Programming with DirectX 9.0c
Language: en
Pages: 724
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2006-06-07 - Publisher: Jones & Bartlett Publishers

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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis
3D Game Engine Design
Language: en
Pages: 1008
Authors: David Eberly
Categories: Art
Type: BOOK - Published: 2006-11-03 - Publisher: CRC Press

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The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since