3D Graphics for Game Programming

3D Graphics for Game Programming
Author: JungHyun Han
Publisher: CRC Press
Total Pages: 325
Release: 2011-02-17
Genre: Computers
ISBN: 1439827389


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Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie


3D Graphics for Game Programming
Language: en
Pages: 325
Authors: JungHyun Han
Categories: Computers
Type: BOOK - Published: 2011-02-17 - Publisher: CRC Press

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Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive g
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
Categories: Computers
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Introduction to 3D Game Programming with DirectX 11
Language: en
Pages: 600
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2012-03-15 - Publisher: Mercury Learning and Information

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book i
Mathematics for 3D Game Programming and Computer Graphics
Language: en
Pages:
Authors: Eric Lengyel
Categories:
Type: BOOK - Published: 2020-08 - Publisher:

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Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D ve
Introduction to 3D Game Programming with DirectX 12
Language: en
Pages: 900
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2016-04-19 - Publisher: Mercury Learning and Information

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book i