2D Collision Detection for Game Programmers: Focus on Ellipse Collisions
Language: en
Pages: 310
Authors: Steven Vaerten
Categories:
Type: BOOK - Published: 2018-08-07 - Publisher:

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The series "2D Collision Detection for Game Programmers" is the definitive reference series for collision detection algorithms. In the third volume; "Focus on E
Essential Mathematics for Games and Interactive Applications
Language: en
Pages: 706
Authors: James M. Van Verth
Categories: Art
Type: BOOK - Published: 2008-05-19 - Publisher: CRC Press

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive
2D Collision Detection for Game Programmers
Language: en
Pages: 334
Authors: Steven Vaerten
Categories:
Type: BOOK - Published: 2018-03-09 - Publisher:

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The series "2D Collision Detection for Game Programmers" is the definitive reference series for collision detection algorithms. In the first volume; "Focus on P
Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Planning Algorithms
Language: en
Pages: 844
Authors: Steven M. LaValle
Categories: Computers
Type: BOOK - Published: 2006-05-29 - Publisher: Cambridge University Press

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Planning algorithms are impacting technical disciplines and industries around the world, including robotics, computer-aided design, manufacturing, computer grap